{"id":9970,"date":"2026-10-23T15:00:00","date_gmt":"2026-10-23T13:00:00","guid":{"rendered":"https:\/\/gameservercentral.eu\/en\/?p=9970"},"modified":"2026-10-23T10:16:26","modified_gmt":"2026-10-23T08:16:26","slug":"self-hosted-games-this-week-19-oct-25-oct-2026","status":"publish","type":"post","link":"https:\/\/gameservercentral.eu\/es\/self-hosting\/self-hosted-games-this-week-19-oct-25-oct-2026\/","title":{"rendered":"Self-Hosted Games This Week \u2014 19 Oct\u201325 Oct 2026"},"content":{"rendered":"<p>\u00a1Hola, propietarios de servidores! Cada semana echamos un vistazo a lo que est\u00e1 pasando de verdad en el mundo de los juegos autohospedados: novedades relevantes para los servidores, nuevos mods y lo m\u00e1s destacado de la comunidad que merece la pena que eches un vistazo. Aqu\u00ed tienes lo m\u00e1s destacado de esta semana.<\/p>\n<h2>Project Zomboid &mdash; The &ldquo;Vanilla++&rdquo; Build<\/h2>\n<p>This week&#8217;s most interesting server-adjacent thread is a player&#8217;s take on exactly how to run his setup: <strong>&ldquo;I&#8217;m telling you man, it&#8217;s vanilla++&rdquo;<\/strong> &mdash; the argument being that a curated, lean mod list beats a bloated install for long-term stability. If your server runs on a heavy modpack, this is the nudge to trim and re-test. Alongside it, a <strong>menu-less PZ redesign<\/strong> project landed for those who want the game stripped down to pure survival. <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1xay5eq\/im_telling_you_man_its_vanilla\/\" target=\"_blank\" rel=\"nofollow noopener\">&ldquo;Vanilla++&rdquo; build<\/a> <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1xbufb4\/im_redesigning_project_zomboid_to_be_menuless\/\" target=\"_blank\" rel=\"nofollow noopener\">Menu-less redesign<\/a><\/p>\n<p>The sentiment thread everyone is posting to: <strong>&ldquo;What is happening to this game?&rdquo;<\/strong> &mdash; a mix of excitement and whiplash about the current development direction, with newcomers asking for help surviving their first days and veterans double-checking their mod versions after yet another experimental branch. Pin your server version and document it before the next client-side test wave hits. <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1xcbs1j\/what_is_happening_to_this_game\/\" target=\"_blank\" rel=\"nofollow noopener\">What is happening to this game?<\/a><\/p>\n<hr \/>\n<h2>Lethal Company &mdash; Update Tease, Native Android Port<\/h2>\n<p>The update watch finally gets a data point: <strong>Zeekerss&#8217; patreon threads are surfacing again<\/strong> &mdash; <strong>&ldquo;Steady, healthy progress&rdquo;<\/strong> and the newest <strong>&ldquo;The weirdest turn in the journey?&rdquo;<\/strong> post, both now public, are what players are mining for hints about what&#8217;s coming. No date yet, but the messaging is warmer than last month. While you wait: the sub&#8217;s top mod thread this week shows what <strong>518 MB of random mods combined<\/strong> looks like &mdash; a fun reminder to audit your modpack before the next version bump, not after it breaks. <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1xaun4u\/zeekersss_patreon_post_the_weirdest_turn_in_the\/\" target=\"_blank\" rel=\"nofollow noopener\">&ldquo;Weirdest turn in the journey&rdquo;<\/a> <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1x929y8\/this_is_what_518_mb_of_random_mods_combined_looks\/\" target=\"_blank\" rel=\"nofollow noopener\">518 MB of mods<\/a><\/p>\n<p>The most technically interesting post of the week: someone <strong>compiled and ran Lethal Company natively on Android<\/strong> without emulators &mdash; not a server-relevant result, but a signal that the community&#8217;s reverse-engineering skills keep sharpening. For hosts, the practical takeaway is the usual: your server identity lives in its mods, so this is a good moment to clean house before the next official update lands. <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1xadx78\/i_got_lethal_company_compiled_and_running\/\" target=\"_blank\" rel=\"nofollow noopener\">Natively on Android<\/a><\/p>\n<hr \/>\n<h2>Palworld &mdash; Next Update Teaser, Anti-Live-Service Promise<\/h2>\n<p>The headline: a <strong>next update teaser<\/strong> is officially out &mdash; the first concrete signal since the spin-off interview cycle that the base game is getting love again. If you host a <a href=\"https:\/\/gameservercentral.eu\/es\/shop\/palworld-dedicated-server-hosting\/\">Palworld<\/a> server, this is the one to watch: content updates tend to shift how players farm and what your rules post needs to cover. Alongside it, Pocketpair doubled down on its positioning: the studio won&#8217;t turn Palworld into a live-service product because <strong>&ldquo;maximising revenue as quickly as possible isn&#8217;t what drives our creative decisions.&rdquo;<\/strong> <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1xasby4\/next_update_teaser\/\" target=\"_blank\" rel=\"nofollow noopener\">Next update teaser<\/a> <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1x7fqaf\/palworld_studio_pocketpair_wont_turn_the_game_to\/\" target=\"_blank\" rel=\"nofollow noopener\">No live-service pivot<\/a><\/p>\n<p>Also making noise: the <strong>popularity contest results<\/strong> landed, and the devs shared their philosophy on new Pals &mdash; <strong>&ldquo;every Pal added should have something players will remember it for.&rdquo;<\/strong> Meanwhile, a player&#8217;s &ldquo;literally unplayable&rdquo; thread about the current state of base-game balance is top of the sub, a reminder that update waves can temporarily wreck both player experience and server population. <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1xarunq\/popularity_contest_results\/\" target=\"_blank\" rel=\"nofollow noopener\">Popularity contest results<\/a> <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1x99slu\/palworld_devs_on_new_pals_every_pal_added_should\/\" target=\"_blank\" rel=\"nofollow noopener\">Dev philosophy on new Pals<\/a><\/p>\n<hr \/>\n<h2>DayZ &mdash; New Base Building, Nasdara Map Talk<\/h2>\n<p>The community is buzzing about <strong>new base building<\/strong> &mdash; this week&#8217;s most upvoted thread calls it exactly <strong>what DayZ needed<\/strong>, with players showing first builds and comparing the system to old-style camp setups. If you run a custom-mapped DayZ server, base building changes are the thing to stage-test first: they affect every player, every loadout, every wipe. <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1xc0x40\/new_base_building_is_what_dayz_needed\/\" target=\"_blank\" rel=\"nofollow noopener\">New base building<\/a><\/p>\n<p>Map talk is healthy too: a thread hoping <strong>Nasdara does well and doesn&#8217;t die off like Sakhal did<\/strong> captured the mood &mdash; custom maps carry dedicated servers, and player sentiment decides whether a map gets community support. The trailer-fixer and the Breaking Bad easter-egg sighting (yes, really) rounded out the week, and the bikes are still producing content. <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1x8lphm\/i_hope_nasdara_does_good_and_doesnt_die_off_like\/\" target=\"_blank\" rel=\"nofollow noopener\">Nasdara vs. Sakhal<\/a> <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1x9bgfh\/i_fixed_the_dayz_badlands_trailer\/\" target=\"_blank\" rel=\"nofollow noopener\">Fixed the Badlands trailer<\/a><\/p>\n<hr \/>\n<p><em>\u00bfCu\u00e1l de estos mods o actualizaciones te gustar\u00eda tener en tu servidor? Cu\u00e9ntanoslo en los comentarios, o crea tu propio servidor dedicado en <a href=\"https:\/\/gameservercentral.eu\/es\/\" target=\"_blank\" rel=\"nofollow noopener\">gameservercentral.eu informaci\u00f3n<\/a>.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Zomboid: Vanilla++ \u2014 LC: Update-Tease \u2014 Palworld: Next Update \u2014 DayZ: Neue Base Building. Self-Hosting-Wochenr\u00fcckblick 19.\u201325.10.<\/p>","protected":false},"author":11,"featured_media":9969,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[67],"tags":[87,85,86,84],"class_list":["post-9970","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-self-hosting","tag-dayz","tag-lethal-company","tag-palworld","tag-project-zomboid"],"_links":{"self":[{"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/posts\/9970","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/comments?post=9970"}],"version-history":[{"count":1,"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/posts\/9970\/revisions"}],"predecessor-version":[{"id":9971,"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/posts\/9970\/revisions\/9971"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/media\/9969"}],"wp:attachment":[{"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/media?parent=9970"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/categories?post=9970"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameservercentral.eu\/es\/wp-json\/wp\/v2\/tags?post=9970"}],"curies":[{"name":"wp informar","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}