{"id":9970,"date":"2026-10-23T15:00:00","date_gmt":"2026-10-23T13:00:00","guid":{"rendered":"https:\/\/gameservercentral.eu\/en\/?p=9970"},"modified":"2026-10-23T10:16:26","modified_gmt":"2026-10-23T08:16:26","slug":"self-hosted-games-this-week-19-oct-25-oct-2026","status":"publish","type":"post","link":"https:\/\/gameservercentral.eu\/de\/self-hosting\/self-hosted-games-this-week-19-oct-25-oct-2026\/","title":{"rendered":"Self-Hosted Games This Week \u2014 19 Oct\u201325 Oct 2026"},"content":{"rendered":"<p>Hallo Serverbetreiber! Jede Woche werfen wir einen Blick darauf, was in der Welt der selbst gehosteten Spiele gerade so los ist \u2013 serverrelevante Updates, neue Mods und Highlights aus der Community, die einen Klick wert sind. Hier kommt eure Woche.<\/p>\n<h2>Project Zomboid &mdash; The &ldquo;Vanilla++&rdquo; Build<\/h2>\n<p>This week&#8217;s most interesting server-adjacent thread is a player&#8217;s take on exactly how to run his setup: <strong>&ldquo;I&#8217;m telling you man, it&#8217;s vanilla++&rdquo;<\/strong> &mdash; the argument being that a curated, lean mod list beats a bloated install for long-term stability. If your server runs on a heavy modpack, this is the nudge to trim and re-test. Alongside it, a <strong>menu-less PZ redesign<\/strong> project landed for those who want the game stripped down to pure survival. <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1xay5eq\/im_telling_you_man_its_vanilla\/\" target=\"_blank\" rel=\"nofollow noopener\">&ldquo;Vanilla++&rdquo; build<\/a> <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1xbufb4\/im_redesigning_project_zomboid_to_be_menuless\/\" target=\"_blank\" rel=\"nofollow noopener\">Menu-less redesign<\/a><\/p>\n<p>The sentiment thread everyone is posting to: <strong>&ldquo;What is happening to this game?&rdquo;<\/strong> &mdash; a mix of excitement and whiplash about the current development direction, with newcomers asking for help surviving their first days and veterans double-checking their mod versions after yet another experimental branch. Pin your server version and document it before the next client-side test wave hits. <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1xcbs1j\/what_is_happening_to_this_game\/\" target=\"_blank\" rel=\"nofollow noopener\">What is happening to this game?<\/a><\/p>\n<hr \/>\n<h2>Lethal Company &mdash; Update Tease, Native Android Port<\/h2>\n<p>The update watch finally gets a data point: <strong>Zeekerss&#8217; patreon threads are surfacing again<\/strong> &mdash; <strong>&ldquo;Steady, healthy progress&rdquo;<\/strong> and the newest <strong>&ldquo;The weirdest turn in the journey?&rdquo;<\/strong> post, both now public, are what players are mining for hints about what&#8217;s coming. No date yet, but the messaging is warmer than last month. While you wait: the sub&#8217;s top mod thread this week shows what <strong>518 MB of random mods combined<\/strong> looks like &mdash; a fun reminder to audit your modpack before the next version bump, not after it breaks. <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1xaun4u\/zeekersss_patreon_post_the_weirdest_turn_in_the\/\" target=\"_blank\" rel=\"nofollow noopener\">&ldquo;Weirdest turn in the journey&rdquo;<\/a> <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1x929y8\/this_is_what_518_mb_of_random_mods_combined_looks\/\" target=\"_blank\" rel=\"nofollow noopener\">518 MB of mods<\/a><\/p>\n<p>The most technically interesting post of the week: someone <strong>compiled and ran Lethal Company natively on Android<\/strong> without emulators &mdash; not a server-relevant result, but a signal that the community&#8217;s reverse-engineering skills keep sharpening. For hosts, the practical takeaway is the usual: your server identity lives in its mods, so this is a good moment to clean house before the next official update lands. <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1xadx78\/i_got_lethal_company_compiled_and_running\/\" target=\"_blank\" rel=\"nofollow noopener\">Natively on Android<\/a><\/p>\n<hr \/>\n<h2>Palworld &mdash; Next Update Teaser, Anti-Live-Service Promise<\/h2>\n<p>The headline: a <strong>next update teaser<\/strong> is officially out &mdash; the first concrete signal since the spin-off interview cycle that the base game is getting love again. If you host a <a href=\"https:\/\/gameservercentral.eu\/de\/shop\/palworld-dedicated-server-hosting\/\">Palworld<\/a> server, this is the one to watch: content updates tend to shift how players farm and what your rules post needs to cover. Alongside it, Pocketpair doubled down on its positioning: the studio won&#8217;t turn Palworld into a live-service product because <strong>&ldquo;maximising revenue as quickly as possible isn&#8217;t what drives our creative decisions.&rdquo;<\/strong> <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1xasby4\/next_update_teaser\/\" target=\"_blank\" rel=\"nofollow noopener\">Next update teaser<\/a> <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1x7fqaf\/palworld_studio_pocketpair_wont_turn_the_game_to\/\" target=\"_blank\" rel=\"nofollow noopener\">No live-service pivot<\/a><\/p>\n<p>Also making noise: the <strong>popularity contest results<\/strong> landed, and the devs shared their philosophy on new Pals &mdash; <strong>&ldquo;every Pal added should have something players will remember it for.&rdquo;<\/strong> Meanwhile, a player&#8217;s &ldquo;literally unplayable&rdquo; thread about the current state of base-game balance is top of the sub, a reminder that update waves can temporarily wreck both player experience and server population. <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1xarunq\/popularity_contest_results\/\" target=\"_blank\" rel=\"nofollow noopener\">Popularity contest results<\/a> <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1x99slu\/palworld_devs_on_new_pals_every_pal_added_should\/\" target=\"_blank\" rel=\"nofollow noopener\">Dev philosophy on new Pals<\/a><\/p>\n<hr \/>\n<h2>DayZ &mdash; New Base Building, Nasdara Map Talk<\/h2>\n<p>The community is buzzing about <strong>new base building<\/strong> &mdash; this week&#8217;s most upvoted thread calls it exactly <strong>what DayZ needed<\/strong>, with players showing first builds and comparing the system to old-style camp setups. If you run a custom-mapped DayZ server, base building changes are the thing to stage-test first: they affect every player, every loadout, every wipe. <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1xc0x40\/new_base_building_is_what_dayz_needed\/\" target=\"_blank\" rel=\"nofollow noopener\">New base building<\/a><\/p>\n<p>Map talk is healthy too: a thread hoping <strong>Nasdara does well and doesn&#8217;t die off like Sakhal did<\/strong> captured the mood &mdash; custom maps carry dedicated servers, and player sentiment decides whether a map gets community support. The trailer-fixer and the Breaking Bad easter-egg sighting (yes, really) rounded out the week, and the bikes are still producing content. <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1x8lphm\/i_hope_nasdara_does_good_and_doesnt_die_off_like\/\" target=\"_blank\" rel=\"nofollow noopener\">Nasdara vs. Sakhal<\/a> <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1x9bgfh\/i_fixed_the_dayz_badlands_trailer\/\" target=\"_blank\" rel=\"nofollow noopener\">Fixed the Badlands trailer<\/a><\/p>\n<hr \/>\n<p><em>Welche dieser Mods oder Updates m\u00f6chtest du auf deinem Server haben? Sag es uns in den Kommentaren \u2013 oder betreibe deinen eigenen dedizierten Server unter <a href=\"https:\/\/gameservercentral.eu\/de\/\" target=\"_blank\" rel=\"nofollow noopener\">gameservercentral.eu<\/a>.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Zomboid: Vanilla++ \u2014 LC: Update-Tease \u2014 Palworld: Next Update \u2014 DayZ: Neue Base Building. Self-Hosting-Wochenr\u00fcckblick 19.\u201325.10.<\/p>","protected":false},"author":11,"featured_media":9969,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[67],"tags":[87,85,86,84],"class_list":["post-9970","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-self-hosting","tag-dayz","tag-lethal-company","tag-palworld","tag-project-zomboid"],"_links":{"self":[{"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/posts\/9970","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/comments?post=9970"}],"version-history":[{"count":1,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/posts\/9970\/revisions"}],"predecessor-version":[{"id":9971,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/posts\/9970\/revisions\/9971"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/media\/9969"}],"wp:attachment":[{"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/media?parent=9970"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/categories?post=9970"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/tags?post=9970"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}