{"id":9962,"date":"2026-10-16T15:00:00","date_gmt":"2026-10-16T13:00:00","guid":{"rendered":"https:\/\/gameservercentral.eu\/en\/?p=9962"},"modified":"2026-10-16T10:19:54","modified_gmt":"2026-10-16T08:19:54","slug":"self-hosted-games-this-week-12-18-oct-2026","status":"publish","type":"post","link":"https:\/\/gameservercentral.eu\/de\/self-hosting\/self-hosted-games-this-week-12-18-oct-2026\/","title":{"rendered":"Self-Hosted Games This Week \u2014 12\u201318 Oct 2026"},"content":{"rendered":"<p>Hallo Serverbetreiber! Jede Woche werfen wir einen Blick darauf, was in der Welt der selbst gehosteten Spiele gerade so los ist \u2013 serverrelevante Updates, neue Mods und Highlights aus der Community, die einen Klick wert sind. Hier kommt eure Woche.<\/p>\n<h2>Project Zomboid &mdash; Zombie Vision Fix, The 3D Viewpoint Debate<\/h2>\n<p>The mod drop of the week for multiplayer servers: <strong>Zombie Visibility Fix<\/strong> now lets you see zombies coming up stairs &mdash; and it explicitly does <em>not<\/em> require ZombieBuddy, so it slots into an existing mod list with less dependency baggage. If stairwell ambushes are a recurring complaint on your server, this is a low-friction quality-of-life candidate for your next restart window. <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1x1lgas\/zombie_visibility_fix_now_lets_you_see_zombies_up\/\" target=\"_blank\" rel=\"nofollow noopener\">Zombie Visibility Fix<\/a><\/p>\n<p>The discussion of the week is about the game&#8217;s direction rather than a download: players are split on the <strong>3D FPS vs. 3D isometric view<\/strong> after the experimental update, and the same energy shows up in a separate thread about someone ditching PZ3D to build their own 90-degree rotation approach. For hosts: these experimental branches change how clients render your world, so pin your server version before inviting players onto a test instance. <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1x3mqco\/if_you_dont_like_3d_fps_you_can_still_play_3d\/\" target=\"_blank\" rel=\"nofollow noopener\">3D isometric option<\/a> <a href=\"https:\/\/www.reddit.com\/r\/projectzomboid\/comments\/1x4ucib\/ive_dropped_using_pz3d_started_working_on_this_90\/\" target=\"_blank\" rel=\"nofollow noopener\">DIY 90-degree rotate<\/a><\/p>\n<hr \/>\n<h2>Lethal Company &mdash; Update Watch, Modpack Requests<\/h2>\n<p>The question quietly trending across the sub: <strong>&ldquo;When is the next update for Lethal Company?&rdquo;<\/strong> No official date has landed, and the wait is mostly filling itself with mod content &mdash; this week&#8217;s top threads include clips from Wesley&#8217;s Moons and fresh <strong>modpack requests<\/strong>. Practical takeaway for hosts: while the base game stays frozen, your server&#8217;s identity lives in its mod selection, so it&#8217;s a good moment to audit versions and trim dead mods. <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1x4edm3\/when_is_the_next_update_for_lethal_company\/\" target=\"_blank\" rel=\"nofollow noopener\">Next update?<\/a> <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1x5r2wl\/any_good_modpack\/\" target=\"_blank\" rel=\"nofollow noopener\">Modpack request<\/a><\/p>\n<p>Rounding out the week: another well-attended <strong>Vorschlag am Samstag<\/strong> thread collected the usual wish list, and a glitch report about <strong>Bees clipping on Assurance<\/strong> joined the running list of vanilla oddities worth knowing about before you hard-pin a version. <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1x1zmbc\/suggestion_saturday\/\" target=\"_blank\" rel=\"nofollow noopener\">Vorschlag am Samstag<\/a> <a href=\"https:\/\/www.reddit.com\/r\/lethalcompany\/comments\/1x3jn81\/bee_glitches_on_assurance\/\" target=\"_blank\" rel=\"nofollow noopener\">Bee glitch on Assurance<\/a><\/p>\n<hr \/>\n<h2>Palworld &mdash; Pocketpair Talks Spin-Off Strategy<\/h2>\n<p>Franchise news kept rolling from last week&#8217;s interview cycle: Pocketpair&#8217;s lead says the studio deliberately chooses <strong>standalone spin-offs over a Fortnite-style platform<\/strong>, to give each game its own identity &mdash; and elsewhere the devs pushed back on the idea that &ldquo;maximizing revenue&rdquo; drives those creative calls. Two more data points on a roadmap people clearly want spelled out. For server hosts the practical line stays the same: the base game and its mods are what your infrastructure runs on, so treat spin-off news as hype, not update queue. <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1x60mq4\/pocketpair_lead_says_the_studio_chooses\/\" target=\"_blank\" rel=\"nofollow noopener\">Standalone spin-offs explained<\/a> <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1x59vut\/palworld_devs_on_standalone_spinoffs_maximizing\/\" target=\"_blank\" rel=\"nofollow noopener\">&ldquo;Not driven by revenue&rdquo;<\/a><\/p>\n<p>On the hosting-adjacent side, a <strong>Lethal Company x <a href=\"https:\/\/gameservercentral.eu\/de\/shop\/palworld-dedicated-server-hosting\/\">Palworld<\/a> crossover<\/strong> clip made the rounds, and a genuinely useful settings note went up: turning off base deterioration lets you build outpost houses without a Palbox &mdash; one more server-side toggle to document in your rules post. <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1x1ucla\/i_love_my_cursed_games\/\" target=\"_blank\" rel=\"nofollow noopener\">Crossover vibes<\/a> <a href=\"https:\/\/www.reddit.com\/r\/Palworld\/comments\/1x49g3r\/if_you_turn_off_deterioration_you_can_make_random\/\" target=\"_blank\" rel=\"nofollow noopener\">No-deterioration building trick<\/a><\/p>\n<hr \/>\n<h2>DayZ &mdash; Bike Physics, Community Map Projects<\/h2>\n<p>The bikes keep eating headlines: this week&#8217;s most-seen clips are <strong>bike physics<\/strong> going wrong and a <strong>horrible bike crash<\/strong> compilation moment &mdash; the funnier and more forgiving take being that vehicles remain the least settled system in the game right now. If your server enables them, expect player questions and consider testing spawn points away from high-traffic towns. <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1x6y1n7\/bike_physics\/\" target=\"_blank\" rel=\"nofollow noopener\">Bike physics<\/a> <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1x3qw27\/horrible_bike_crash\/\" target=\"_blank\" rel=\"nofollow noopener\">Horrible bike crash<\/a><\/p>\n<p>Community map energy is healthy: one maker is openly <strong>building a new map and asking for input<\/strong>, while showcase threads for Camp Refuge, Tower 5 and a Livonia bunker car-stunt remind everyone why custom maps carry dedicated servers. A Breaking Bad &ldquo;cookout caravan&rdquo; easter egg sighting closed out the week on exactly that note. <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1x1v1tk\/building_a_new_map_but_i_need_your_help\/\" target=\"_blank\" rel=\"nofollow noopener\">New map, need help<\/a> <a href=\"https:\/\/www.reddit.com\/r\/dayz\/comments\/1x6yodx\/found_this_breaking_bad_reference_in_the_middle\/\" target=\"_blank\" rel=\"nofollow noopener\">Desert cookout easter egg<\/a><\/p>\n<hr \/>\n<p><em>Welche dieser Mods oder Updates m\u00f6chtest du auf deinem Server haben? Sag es uns in den Kommentaren \u2013 oder betreibe deinen eigenen dedizierten Server unter <a href=\"https:\/\/gameservercentral.eu\/de\/\" target=\"_blank\" rel=\"nofollow noopener\">gameservercentral.eu<\/a>.<\/em><\/p>","protected":false},"excerpt":{"rendered":"<p>Self-hosted games news: Project Zomboid, Lethal Company, Palworld and DayZ \u2014 top mods, updates and server talk from the week.<\/p>","protected":false},"author":11,"featured_media":9961,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"footnotes":""},"categories":[67],"tags":[87,85,86,84],"class_list":["post-9962","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-self-hosting","tag-dayz","tag-lethal-company","tag-palworld","tag-project-zomboid"],"_links":{"self":[{"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/posts\/9962","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/users\/11"}],"replies":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/comments?post=9962"}],"version-history":[{"count":1,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/posts\/9962\/revisions"}],"predecessor-version":[{"id":9963,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/posts\/9962\/revisions\/9963"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/media\/9961"}],"wp:attachment":[{"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/media?parent=9962"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/categories?post=9962"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gameservercentral.eu\/de\/wp-json\/wp\/v2\/tags?post=9962"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}