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Self-Hosted Games This Week — 12–18 Oct 2026

Hallo Serverbetreiber! Jede Woche werfen wir einen Blick darauf, was in der Welt der selbst gehosteten Spiele gerade so los ist – serverrelevante Updates, neue Mods und Highlights aus der Community, die einen Klick wert sind. Hier kommt eure Woche.

Project Zomboid — Zombie Vision Fix, The 3D Viewpoint Debate

The mod drop of the week for multiplayer servers: Zombie Visibility Fix now lets you see zombies coming up stairs — and it explicitly does not require ZombieBuddy, so it slots into an existing mod list with less dependency baggage. If stairwell ambushes are a recurring complaint on your server, this is a low-friction quality-of-life candidate for your next restart window. Zombie Visibility Fix

The discussion of the week is about the game’s direction rather than a download: players are split on the 3D FPS vs. 3D isometric view after the experimental update, and the same energy shows up in a separate thread about someone ditching PZ3D to build their own 90-degree rotation approach. For hosts: these experimental branches change how clients render your world, so pin your server version before inviting players onto a test instance. 3D isometric option DIY 90-degree rotate


Lethal Company — Update Watch, Modpack Requests

The question quietly trending across the sub: “When is the next update for Lethal Company?” No official date has landed, and the wait is mostly filling itself with mod content — this week’s top threads include clips from Wesley’s Moons and fresh modpack requests. Practical takeaway for hosts: while the base game stays frozen, your server’s identity lives in its mod selection, so it’s a good moment to audit versions and trim dead mods. Next update? Modpack request

Rounding out the week: another well-attended Vorschlag am Samstag thread collected the usual wish list, and a glitch report about Bees clipping on Assurance joined the running list of vanilla oddities worth knowing about before you hard-pin a version. Vorschlag am Samstag Bee glitch on Assurance


Palworld — Pocketpair Talks Spin-Off Strategy

Franchise news kept rolling from last week’s interview cycle: Pocketpair’s lead says the studio deliberately chooses standalone spin-offs over a Fortnite-style platform, to give each game its own identity — and elsewhere the devs pushed back on the idea that “maximizing revenue” drives those creative calls. Two more data points on a roadmap people clearly want spelled out. For server hosts the practical line stays the same: the base game and its mods are what your infrastructure runs on, so treat spin-off news as hype, not update queue. Standalone spin-offs explained “Not driven by revenue”

On the hosting-adjacent side, a Lethal Company x Palworld crossover clip made the rounds, and a genuinely useful settings note went up: turning off base deterioration lets you build outpost houses without a Palbox — one more server-side toggle to document in your rules post. Crossover vibes No-deterioration building trick


DayZ — Bike Physics, Community Map Projects

The bikes keep eating headlines: this week’s most-seen clips are bike physics going wrong and a horrible bike crash compilation moment — the funnier and more forgiving take being that vehicles remain the least settled system in the game right now. If your server enables them, expect player questions and consider testing spawn points away from high-traffic towns. Bike physics Horrible bike crash

Community map energy is healthy: one maker is openly building a new map and asking for input, while showcase threads for Camp Refuge, Tower 5 and a Livonia bunker car-stunt remind everyone why custom maps carry dedicated servers. A Breaking Bad “cookout caravan” easter egg sighting closed out the week on exactly that note. New map, need help Desert cookout easter egg


Welche dieser Mods oder Updates möchtest du auf deinem Server haben? Sag es uns in den Kommentaren – oder betreibe deinen eigenen dedizierten Server unter gameservercentral.eu.


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